Bad Movie Podcast: The App

A few months ago I spent a weekend and built a small app for the show my friend and I do every week, The Bad Movie Podcast. Then I sat on it for several months, only tweaking it occasionally. Deep down I thought there was no way Apple would approve it due to the nature of the show. Thankfully, a few people informed me that I was silly and should “Roll the Dice”.

Continue Reading »

iPhone App Design Evolution - 100percent

Here it is, yet another video showing the process of creating an iPhone app, just a bit inspired by the video posted by tap tap tap. As you’ll see, this whole post is full of inspiration. My latest project has been for a client that was looking for a focused percentage calculator. A quick search through the App Store shows a lot of tip calculators and even some percentage calculators. It would be very easy to pop a few controls and some simple math together to make an app, but aren’t Mac / iPhone interfaces supposed to be a bit more thought out?

Continue Reading »

My iPhone App's Icon in the Apple Storefront Display

With over 100,000 apps available on the iTunes App Store, developers are striving to be seen. If your iPhone App is on the front page of the App Store, sales tend to rise. What if your App is in the actual Apple Store? Will it help sales? I guess it could, but most users won’t make the leap from an image in the store to the app in iTunes. That said, at least you can say “My app was featured in the Apple Store”.

Continue Reading »

iPhone App UI Tricks - Drag from outside the Screen

This really isn’t a trick, or even a tip. In fact, no additional code was written to get this behavior. However, it is too cool not to show some how and the small pictures on the App Store don’t do it justice. By placing a UIView (or subclassed view) on the bottom of my main view, messages to touchesMoved:withEvent: are made as soon as your finger crosses into the iPhone’s screen.

Continue Reading »